3Ds Max Rendering with Mental Ray & Final Gather
Mental Ray is a renderer that calculate diffuse reflections unlike another renderers. In the reality, diffuse relfrections are effects of the reflected light that bounces of diffuse surfaces. Mental Ray is near the real because it simulate these diffuse reflections with a method called 'Final Gather'. After theory we can start with pratice.
This render need Mental Ray selected (by default) in the Assign Render subsection (under Render Window -> Common).
You can change quality of sampling in 'Renderer' tab under 'Sampling Quality' subsection.
Below an example with Final Gather, Omni Light and Geospheare as sky:
